Home Knowledge Base Flow Graphs
Connections & Relations

Let’s start by creating a a simple graph with 3 units:  Update (under Events > Lifetime): an event unit that fires at every frame.  Per Second (under Math > Scalar): a math unit that returns the input value in a framerate-normalized way. Rotate (under Codebase > Unity Engine > Transform): a method unit that rotates the given transform by the specified angles. For…

Units & Ports

Before starting this section of the manual, we assume that you’ve read the Introduction, that you’re familiar with the Basic Concepts and that you’ve created a Flow Machine. At this point, you should have a flow graph with a Start and Update event: Units Units are the most basic element of computation in Bolt. They are represented as nodes with input and output ports…